Economies of Scale

any country's economy, and everything on record about it

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World Economy

All 15 countries side by side, sorted by State of the Economy (highest first) -- a country with no tick-generated value yet sorts last, labeled "Not yet determined" rather than dropped from the table. Click any row to browse that country in the sections below.

State of the Economy

Current value (independent per country -- takes one small step up, down, or stays the same, every tick) —
Multiplies every cash-output building's payout (a mechanic the real, current catalog has no example of right now -- see the README's top-of-file note) for companies located here -- 1.0 is neutral, 1.5 is the ceiling (a 50% boost), 0.5 is the floor (a 50% cut). A tick's payout uses the value from BEFORE that tick ran, not the fresh one it draws for the tick after -- so this figure previews what the NEXT tick will pay with, not what the last one just did.

Weather

Sun (the inverse of cloud cover this tick) —
Rain Fall (cloud cover × how wet that cloud is) —
Wind (own draw, pushed up on cloudier-than-usual ticks) —
All three are redrawn together every tick from one shared hidden cloud-cover draw, so they move against each other the way real weather does: a cloudy tick is a rainy tick and a dim one, and fronts bring wind while taking away sun. All three now drive power: a solar farm scales on Sun, a wind farm on Wind, and a hydro dam scales both its water intake and its output on Rain Fall. Each averages 3 power an hour world-wide, but on any given tick it makes whatever the sky allows -- up to double on a brilliant day, and nothing at all in a dead calm. Coal, gas, waste combustion and nuclear ignore the weather entirely and are the steady option. Rain Fall also still determines how much water every company with real estate here automatically collects each tick (real estate slots × this value, rounded).

Climate

Solar (1.00 is the world average) —
Wind (1.00 is the world average) —
Water (1.00 is the world average) —
Volatility (how wildly each tick swings around those averages) —
Fixed for each country, unlike the live readings above. Every country's three indices sum to exactly 3.00 and at most one of them is above 1.15 -- so nowhere is simply the good country: somewhere excellent for solar is never also excellent for wind, and has to be poor at the third thing. These are multipliers on real output: at a solar index of 1.40 a solar farm here averages 4.2 power an hour rather than 3, and at 0.60 it averages 1.8. Volatility scales how far each tick swings without moving any of the three averages, so a volatile country isn't worse off on average, just far less predictable tick to tick -- which matters, because a slot short of power makes nothing at all that hour rather than making less.

Credit rating

Country average (every located company's own rating, weighted by company value) —
A company-value-weighted average of every company located here's own credit rating (see the Loans card on Head Office, or any company's own public profile, for what that measures for one company). Feeds back into this country's own State of the Economy walk above: a stronger average makes the next tick more likely to step up, a weaker one more likely to step down -- see the calculation tip on the figure above for the exact formula.

History over time

Reference data

Population, GDP, GDP per capita, and the birth rate below all update every tick -- GDP is the combined value of every company located here, birth rate is recomputed each tick from this country's own population, unemployment, life expectancy, and GDP per capita (higher with low unemployment, lower with high life expectancy or high GDP per capita, and scaling up with population), population starts at 1/1,000th of its real-world figure and grows each tick by adding that freshly computed birth rate, and GDP per capita is just GDP divided by that population. Every other figure here is fixed reference data.

National Treasury

Balance (what this country's government holds) —
Revenue (last 24 ticks) —
Spending (last 24 ticks) —
Surplus or deficit (last 24 ticks) —
Surplus or deficit (per tick) —

Credit standing

Sovereign credit rating —
Owed on bonds (principal still to repay) —
Borrowing limit (a share of this country's GDP) —
Room left to borrow —

Where it comes from, and where it goes (last 24 ticks)

Every flow here already existed -- carbon tax, Public Procurement, government bonds -- but until now the money appeared from nowhere and vanished into nowhere. The treasury is the other side of those transactions, and it is now a real constraint: the size of this country's Public Procurement is set by what it can afford, its subsidies are paid out of this balance, and how much it can borrow is capped. A government can still spend past zero -- nothing stops the balance going negative -- but an overdrawn treasury counts as debt against its credit rating, which makes its own bonds dearer to issue.

Company activity in this country

Pollution (combined total from every company located here) 0
Real estate in use (combined slot count from every company located here) 0
Trade balance (net cash from cross-border market trades -- positive means this country's companies have sold more to outsiders than they've bought) 0
Unskilled employees 0
Highschool employees 0
University employees 0
Total employees 0
These figures are shared across every company currently located in this country, not just yours -- see the Pollution card on Operations for how your own company's share compares.

Public Procurement

Your government's standing offer to buy a set quantity of each of these resources this tick, at a fixed price -- sell straight from your own stock below, no listing or bid needed. Resets to a brand-new random selection every tick, and these quantities are shared: any company in your country selling into one of these reduces what's left here for everyone else too. Always your OWN country's offers, regardless of which country the "Browse any country" selector above is currently showing.